“Passive”-ly Working…

Had a long car ride yesterday, and I had some time to think about my game. The way the classes are set up, there’s some variation in the stats, but still a bit of similarity. To combat this, I’ve returned to an old idea of having each playable character (Actor) have minor bonuses/penalties to various stats. By doing this, 2 Paladin Actors will still have slightly different stats, even if they both started as Warriors.

Along with this comes the idea of each Actor having a unique passive ability. This will range from things like a chance to withstand a lethal hit, or inflicting states like Burning when struck in battle.

Hopefully these will not become too difficult to implement, as one particular passive ability is proving to be. (Gotta keep some secrets to myself…)


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